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A House of Dynamite: A Political Fantasy and Major Disappointment.

Bestowed upon an elite few, the designation of Esteemed Director can serve as both a crown and a burden. On the positive side, it can offer protection: when viewing the works of an ennobled director through this prism, film scholars may feel compelled to justify even their least successful efforts. (The reasoning is that a subpar film by a Noted Film-maker is still superior to the best work of a jobbing hack.) One downside is that such accolades can restrict a creative to a tight creative box, seeking out material suitable for a Acclaimed Auteur; another is that the dismay when a project falls flat is significantly amplified. A notable example has recently arrived on Netflix in the Kathryn Bigelow-directed A House of Dynamite, a minor effort that – if texts from cinephile pals are any guide – seems destined for only one honor this season: that for Most Notable Misfire.

Looking Back at the Filmmaker's Journey

To understand why the film has disappointed many, we must look back at Bigelow's career. Bigelow built her reputation with a run of expansive, limber genre pics: motorcycle drama The Loveless, the sprawling undead story Near Dark, police drama Blue Steel, the classic Keanu/Swayze actioner Point Break. A sharper insight of her creative evolution came with the overlooked 1995 film Strange Days, an gripping future-now thriller, shaped by the events surrounding Rodney King, which also doubled as a warning tale about the perils of rejecting actuality to take cover in the simulated environment. (Bigelow proved more alert to this than her screenwriter/ex-husband James Cameron, currently prepping the release of Avatar 3.) Yet after the events of 2001, with her fame expanding, Bigelow – like her native country – was pushed into a reactive stance. The Hurt Locker and Zero Dark Thirty broached America’s recent military engagements in the Middle East; Detroit, released in the time of national tension, entered into a fractious conversation with the country’s deep-seated legacy of racism.

It's easy to see why a film-maker on this trajectory might be interested in Dynamite’s script – penned by Noah Oppenheim, the previous news executive who penned Netflix’s new project featuring De Niro Zero Day – and why the streamer would enthusiastically stump for a nuclear-panic thriller after Oppenheimer’s Academy Awards dominance. (One pitch for the new film: what if Oppenheimer, but now?)

What Works and What Doesn't

Dynamite is at its most effective early on, depicting in near real-time the brief period in which a projectile fired somewhere in the Pacific region by unknown parties is detected by sensors of a US army base in Alaska and flagged to the presidential command center, traveling to what everyone learns is its target: downtown Chicago. In this first section, Bigelow and Oppenheim quickly raise the tension while engaging in an fascinating time-based suspense: we’re set to wondering where this two-hour film can possibly proceed once the countdown clock expires.

The outcome – and this is where the letdowns start – is a revisit of the opening: the film then shifts between the viewpoints of those higher-ups (Tracy Letts’ military officer, secretary of defence Jared Harris and president Idris Elba) the introduction briefly seen or mentioned. From a narrative standpoint, the film can’t develop: it’s a two-hour movie with a minimal narrative arc, leaving Oppenheim to rehash the opening section again and again, every iteration layering on debated technical details while inching everyone nearer the feared explosion. Earlier Bigelow films had a tight grip on action and consequence; her most successful works as a Acclaimed Auteur, The Hurt Locker and Zero Dark Thirty, were inherently about outcomes. But here, the triggering event is also the endgame; the drama gets interesting at the precise instant the film ends. The characters are left wondering: “Is that it?” We are, too, for separate causes.

Visual and Thematic Shortcomings

While the scenario revolves in shrinking loops, like a pessimistic time loop, we’ve plenty of opportunity to reflect on the deleterious effect Netflix money has had on the visual style of American cinema. Even on the large screen, Dynamite appeared as dully conventional, Barry Ackroyd’s rushed shaky camerawork evoking 24 or The West Wing or recent Netflix content reusing familiar locations, up to and including Zero Day. If Bigelow the Acclaimed Visual Artist fades away, so too does Bigelow the Celebrated Female Auteur: Rebecca Ferguson, outlined in that opening reel as potentially another of this director’s tough-minded working women, clocks off early, so once more it’s left to a group of serious male figures to try to stop doomsday. The verve Bigelow brought to her pulpier breakthrough films is lost in this project; maybe after Detroit’s financial shortfall, the director felt she had to curb her experimental tendencies, but a script this talky required some compensatory pyrotechnics.

The Core Fear and Final Analysis

The fear A House of Dynamite most potently evokes, then, isn’t global eradication, but a artist's anxiety of being thought unworthy; stiffening and practically fossilising as it goes along, it’s understandable the film should have been overtaken by contemporary, reframing developments. What this script assumes is that those in charge of critical decisions would be trained specialists, fundamentally diligent and that the greatest danger to Chicago in the end of 2025 would come from a location outside of the White House. Where earlier Bigelow films felt like intensely involved commentaries on their time, Dynamite – the earliest of this director’s recent works to fall in the space between neglect, diversion and complete unimportance – instead spends two listless hours struggling aimlessly behind the curve. It’s not tense for a reason: even before the unauthorized projectile first appears on sensors, the nation Bigelow’s film depicts has been blown to smithereens.

About the author

Linda Vazquez

Elara Vance is a seasoned gaming journalist and industry analyst with over a decade of experience covering video games and tech trends.

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